Artist & Level Designer

Hi, my name is
Axel Stenberg
I’ve loved creating video game worlds since I was a kid. Seeing people enjoy something I’ve helped build is what motivates me to keep growing as a designer.
I strongly believe that the best games come from making something I’d genuinely want to play myself. If I don’t find it fun, I can’t expect anyone else to.
I am currently studying Level Design at The Game Assembly in Malmö, Sweden.

COUNTER-STRIKE 2
Maps and other projects
Set in a run-down warehouse just outside of a small rural Italian village, Stash House was my first real attempt at making a competitive and balanced map for the 2v2 Wingman game mode.